Sorry if this is covered later on in the course, but any chance a zoom out function with the scroll wheel could be implemented like in the animator window for faster traversal through longer dialogue trees or would that not work with the current code layout as we’d have to keep track of node scaling too (just speculating)?
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Unfortunately, we don’t have that setup at this time. While I’m sure it can be done, there’s more to it than just the scale of the virtual canvas, as we’d also need to be scaling the nodes, etc. It’s a matter of prioritizing resources. Add to that that the Animator has lower level (C++ DLL) code that manages the zooming in and out that we simply don’t have access to, meaning we would have to roll our own completely.
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Yeah I get you. Thanks Brian
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