Animation smoothing issue

I’m working on a quick test animation but it’s smoothing during each keyframe that I make which makes everything a lot slower. Any ideas on how to make it so it plays the animation I make without any smoothing?

Hey Jared,

Are you trying to make your animations more sudden/jerky?

The one thing I can think of is to add a Keyframe right before and/or after the change. So if you have a cube starting at X 0 and you want it to move to X 5 suddenly. Insert first Keyframe at 0 with X being 0, then make a Keyframe at 5 with X being 5. Then at Keyframe 4, put X at 0.

That should give you a more rapid/sudden movement, if that is what you wanted.

Hope that helps~

Oh i think that means that the interpolation between the keyframes is bezier and you need it to be linear so go to the graph editor and choose the keyframes you want to make not smooth and press V and change the handle type OR if you want all the animation to be without smoothing press T and make the interpolation linear :slight_smile:

Thank you both for the replies, it was the linear interpolation that did the trick. =)