In the eye of the beholder. WIP
I didn’t create an human face for this course. But only an eye, is also creepy. So I decided to start a small project to give the eye a facelift … I searched for reference material. Found a nice female example. But, as you can see, It’s more an male eye.
The hair particle system, is still a mystery to me. I spend a lot of time, why the hair didn’t show. So if you are working in the particle editor, instead of the default object mode. You’re in trouble like me. Hair isn’t visible.
An other annoying thing is that in the editor, the hair is like 2 cm long. But when rendered these are small stumps.
The face mesh is completely build in loops. I thought it would be handy, but somehow, it gave me a lot of problems. I do not understand why. Two neighbor vertices, with a short distance in between them, are like magnets. If you move one of them, they will merge. (auto merge is off)
Hot keys, they are nice. But is you forgot in which mode you are, and try some thing. Or accidentally you try a random key combination. And you don’t know it, unexpected behavior can be expected.
For example. Key commands like Scale number, Rotate number, doesn’t work in this project. Or Scale with mouse. Nothing happens. Why? If you know net me know.
(yeah, yeah, I modeled only one eye.)