Alternate solution to the rolling pawn

The way I solved the problem was by (in the Pawn tab of the default pawn) was to check the following:

  • Add Default Movement Bindings
  • Use Controller Rotation Pitch
  • Use Controller Rotation Yaw
  • Use Controller Rotation Roll

By my thinking, I wanted to pawn to match what I was doing to it, and this seemed the most direct way.

Thoughts?

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