Manny games focus on A* and FSM (Finite State Machines). I would like to learn, in deapth, from scratch, how to implement other AI systems:
- GOAP (Goal Oriented Action Planning), used in F.E.A.R
- BT (Behavior Tree), used in HALO
- HTN (Hierarchical Task Network), used in Transformers War for Cybertron
I belive UNITY would be best to lean such system.