After a lot of work, I’ve completed the tutorial level for Aerosphere, my expansion of Project Boost. My motivation for learning Unity and game design has always been to make my own old-fashioned exploration/adventure games like Impossible Mission and especially Starflight, and the Project Boost lessons were inspiring enough that I felt it was a good time to make a first effort at accomplishing that goal. The core of the game is still don’t get hit by stuff, of course, but I’ve added several features to hopefully make it a little more than that:
- Dialog, in the form of radio transmissions from the player and the…others…that are down there in the dark with you.
- Locked gates to introduce a simple puzzle element and push the player to fully explore the level.
- Scripting the camera to follow the player, to allow for large complex levels.
I feel I’m in a good place with the technical side of things, so it’s all level and lore building from here. Actually, that seems even more daunting than figuring out the technical stuff. Thanks for trying the level and for any feedback.
EDIT: Updated link to permanent itch.io link.