Hello again! My, how time flies! It looks like this thread is no longer in the Show section, but I’ll continue using it until the project is no longer WIP.
I’ve updated the build to include a title screen and the fourth level themed around gravity: a lower gravity than previous levels, weightless randomly bouncing obstacles, and random shifts in gravity. I wanted a level that players can’t just memorize and always keeps them on their toes. Some notes/hints:
- The gravity shift will always be plus or minus 90 degrees from its current direction.
- Trigger colliders have been placed over the opening of the landing pads and on either side of doorways to keep the proper number of obstacles in each room and to protect the player from cheap shots.
- The light fixtures on this level have been damaged and are leaking some sort of plasma. It can’t harm you, but it’s useful for seeing which way is up.
The level skipping control is still in place: once past the title screen, press L to skip to the next level. I’m now entering the final stretch and will be working on the final boss level and ending. Thanks for playing!