Adding GameOverHandler to spawnable prefabs is missing in video

When I ran the code as described in the video I get an error that the GameOverHandler can not be spawned by the NetworkServer since it was not in the spawnable objects.
After adding it, it worked fine.

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Ok, he does this in the next lecture. He said it causes no issues, but it throws errors on the client since the object is not in the spawnable objects.

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