I’ve been running into an issue where my actors don’t save the values I assigned to them after I quit the program, they return to the default values assigned to them within the C++ file, i am following the obstacle assault tutorial, I feel like there’s something i am missing and I do not know what it could be, could anyone help me with this issue? on top of this, I have to (live) recompile my code to be able to access my “EDITANYWHERE” Values in the engine.
You have posted this question in the Unity section. You’d probably not get many answers here. Try editing your post and changing the tag to unreal
I’ve moved this question to the Unreal Ask section.
You need to compile with Unreal closed if you have used Live Coding. See the lecture titled “Live Coding Issues”
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