Actors don’t save the values i’ve assigned to them

I’ve been running into an issue where my actors don’t save the values I assigned to them after I quit the program, they return to the default values assigned to them within the C++ file, i am following the obstacle assault tutorial, I feel like there’s something i am missing and I do not know what it could be, could anyone help me with this issue? on top of this, I have to (live) recompile my code to be able to access my “EDITANYWHERE” Values in the engine.

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