About 'Volumetric Basics'!

24_gs_bec
environments
getting-started

#1

In this video (objectives)…

  1. Create A Domain
  2. Open the Shader Editor
  3. tweak the settings to get the desired result.

After watching (learning outcomes)…

Add a simple fog to our scene to create atmosphere

(Unique Video Reference: 24_GS_BEC)

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  • What we could do better?

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#2

Heh this came up in the Q&A the other day in how to make a light cone for the animated lamp on the blender course.
Had a bit of advanced knowledge on this one too from my own prior work :slight_smile:
Really enjoyed this lecture although i found repositoning my lights helped a bit and hiding the cube on and off so i could check boundarys without blocking the scene

Edit :- (I think i did the challenge again already didnt I?)

Future Edit :- Yep i did lol


#3

Shader seemed a little buggy for me. I had to try it 3 times.


#4

Might be a version difference as i am using alpha 2 and i think Mikey is on an earlier alpha version.


#5

I think you are right. At least it wasn’t a huge loss. Backup is the key especially in 2.8 until it becomes more stable.


#6

I update ever day :wink:


#7


#8

Incredible renders above! The fog sure does add a lot of realism and atmosphere to the image.
Here is my attempt, in Eevee. Cycles coming later, once it is rendered. I found that the rendered image differs quite a lot between Eevee and Cycles - you have to fiddle with the fog and lightning when changing the renderer.

Finally, the Cycles one too. A bit grainy and dark, but more realism, I gather:

Additional Cycles render - with denoising, and also adding some red lights. :slight_smile:


#9

I finally got some useful information on fog and how to do it using Volumetrics! This is certainly useful. I thought the lecture was clear and easy to follow. Thank you.


#10

Went for a much denser fog. Made my bridge look really, really erie.


#11


#12

Tweaking the values in shader properties is a little hard - it seems that the values of density and anisotropy that look good in this case is a very small subset of the values that you can choose. Why is that?


#13

This ain’t working for me, even with the files Michael is using. (dl’ed them from repo).

I hope it’s a bug in the current release of 2.8 >>


#14

Thank Eevee for fast render times! I wouldn’t have done 480 frames at 1080p in cycles!


#15

Fog makes everything 10x spookier


#16

And Cycles


#17

Hi, everyone! This is my first post on the community! Let me know what you think about my version of the bridge. Im enjoying and learning a lot with this course


#18


#19

Good day gents

This is what i got out of Eevee

It looks nice if you ask me, but when I tried Cycles …

It looks horrible … The settings are absolutely the same just the render engine is switched. Can someone tel me how to remove that red poop :confused:

Have a great day
Bob


#20

Ooo how interesting! No idea why it is red! any red light or environment lighting?