About 'Using Prefabs In Unity'!

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I went off the standard path and used assets from Mega Man X and designed my levels with Mega Man pixel art. Because there’s a ridiculous number of tiles in each level, the goal is to eliminate a certain number of tiles before moving on rather than all of them. I’d love to upload it now but I think I’ll wait until I finish the rest of the course so that I can come back to this and implement some more ideas… since I don’t know how to work them in just yet. Love the course, thank you so much!

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