Heya there Rick,
I believe there are 2 issues in this video( bash me if I’m mistaken)
First is that using Random.Range with integers is sightly different than using it with floats. The thing is that “max” is not included, its excluded from the generation process:
Second is what happens if you keep pressing Higher? In my case(and in doubt I copied all the code from the github link) it goes over 1000.
Check this please:
I got arround this little bug by adding a condition that only +1 the min if it does’t go above the max(the same for max in lower button)
Thank you for your time,