About 'Parabolic Teleport Pointer'!

  • Why use a parabolic path?
  • How do we trace a parabolic path?
  • Predicting a projectile in Unreal.

(Unique Video Reference: 17_AE_VR2)

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Interesting that you found the issue in this lecture about not being able to teleport to some areas on the floor - I wrote about it in another lecture’s section: Some areas are not teleportable

I also had to enable the complex collisions but that only solved it in the wings of the scene, but around the tree there is a missing visibility collision area for some reason. Any thoughts?