About 'Material Inputs: Texture Coordinate'!

bec_s03_material_inputs_texture_coordinate

#1

In this video (objectives)…

  1. Use the Texture Coordinate Node
  2. Extract values we need from it
  3. Use those values to control Or material properties

After watching (learning outcomes)…

Be able to use increasing complex node setups to add procedural properties to your materials

(Unique Video Reference: 17_PW_BEC)

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#2

A pity the environment textures doesn’t work properly yet. Anyway a nice scene :slight_smile:


#3

Hopefully they will soon, there are a couple of things that would be awesome if they worked. I would love to include baking normals and using another objects texture co-ordinates to control textures on a model, neither of those are working yet :frowning:

Great scene!


#4

Yeah, i hope they can include that features soon :slight_smile: .
Thanks, i got great inspiration from your image :smiley:


#5

My beach scene gave me some problems. I tried to over think the displacement. I wanted to make the displacements that I used to graduate to less as it went from water to sand. I did not realize that the sand would have a water like texture but just not look so wet (reflective). Your solution to the challenge showed me how much more easily it could be done. I am still a bit unclear as to all the minor tweaking you did with the world lighting and the sun lamp so I will probably go over this lecture a few more times.


#6

My beach scene. I spent quite a lot of time on this, among other things trying to get the white “foam” look right. Not satisfied with it, but I have to let it go now.

Also experimented with overlaying the linear wave texture (normal map) with circular one for where the ball is placed in the water. This looked pretty cool. :slight_smile:

Yes, that’s Suzanne there… buried in the sand…


#7

It’s not particularly realistic but I’m happy with it, especially given how little effort it required.