I duplicated the curves (Shift-d) and let them on the same spot.
But I changed the colour and bevel start end points. So I got a flower.
Spent way too much time experimenting with mesh instancing to try make a lawn… could not get the rotations to randomize and gave up eventually. The particle systems gave some good results but I didn’t really know what I was doing and I froze blender a couple of times. So, just submitting the bezier plant instead.
Last couple of lectures have been very interesting! Love the grease pencil for organic shapes. @Capricas_Kirito excellent hint re simplifying “astonishing plethora of verts”
Inspiration for this composition was based on Louis’ work in Q&A section of this lecture.
I played a bit with displacement of the floor texture and lighting. Not sure what looks best, but I’ll stop now
Looks good results.
I really do like the wet floor version. A great example of materials and textures!
Some students worked hard on the topic “Kitchen Robots”. Can you have a peek and vote? Thank you so much.
Totally agree. Credit goes - as usual - to https://cc0textures.com/ for their really outstanding sets of textures.
In this case I used the color and roughness parts for texturing and used the displacement part to perform a “real” displacement of the floor in Blender. The texture used is https://cc0textures.com/view?id=Ground045
Another cool lecture, I wanted to use displacement on the ground plane but it can be hard to line up the displacement modifier with the texture. Either that or I chose a weird texture to try it with lol
Looks good to me!
Because of your camera position. It looks like your horizon line is blending through the ball.
is it distracting or cool? I can’t decide
Personally, it looks distracting.
Grass and ground don’t match together very well but i call it good enough for now, added some stripes to grass so it looks more realistic than single color would look like.
I was having the same trouble with matching to a ground texture. Stripes were a good idea