About 'Making A Curve 3 Dimensional'!

In this video (objectives)…

  1. Whilst keeping the curve as a curve object create real geometry
  2. Explore the different options

After watching (learning outcomes)…

You will be able to use your curves as real geometry

(Unique Video Reference: 6_SG_BEC)

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Created a super simple meadow :

I used my grass curve that I made from a grease pencil sketch and made 3 grass plants (One Fill Mode Full, one Back and one Front Fill). I wanted to see if they looked different from each other in Rendered form. This is the result:

Had issues with the curve making lots more vertices and not sure why but the more depth made it worse. Ended up with a depth of 0.001

I started with curves that had an astonishing plethora of verts. To reduce the geometry, after a bit of experimentation, I used the “Decimate Curve” command (In Edit Mode: Curve --> Clean up --> Decimate Curve) to reduce it to a factor of 0.1.

I ended up with a nice clean curve I could work with to arrive at this.

3 Likes

Thanks for this good information. I have had the same idea, but didn´t find the settings. So I appreciate your comment very much. Your plant looks nice. :slight_smile: How did you make the white stripes on the leaves?

1 Like

Looks odd, but I keep on trying…

grafik

grafik

Converted in a mesh, than added a subsurf modifier, edited some loops in edite mode, alt + e and added a stripe on the leave.

grafik

1 Like

I actually struggled with that just a bit but eventually settled on this node setup
PlantPatternNodeSetup
looking back at it I realize that I’m missing a gradient texture in the first node group but as I recall, none of the built-ins were giving me what I wanted so I’ll likely have to create the gradient and use an image texture.

1 Like

Thanks Capricas_Kirito. The node tree looks interesting and a little bit complicated, try to understand it.