About 'Instructor Hangout 6.1'!

cud_s12_instructor_hangout_61

#1

In this video (objectives)…

  1. We discuss the difference between caching and calculating.
  2. Why did we set up the flip sprite the way we did rather than starting with an isFacingRight bool.
  3. Ben makes a bad joke at the end of the video.

After watching (learning outcomes)…

Greater understanding of the cache versus calculate options we have.

(Unique Video Reference: 11b_TV_CUD)

We would love to know…

  • What you found good about this lecture?
  • What we could do better?

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#2

I enjoyed the Instructor Hangout! Off the cuff, it seems like “reference” would be more accurate than “cache” for what myRigidBody is. Wouldn’t mind more details on the speed tradeoffs in a future lesson or hangout.


#3

Same as Mochnant, really enjoyed the hangout!