Hello!
I don’t know if anyone is still monitoring, but here is a render of my work space! Very very basic, but at least it includes the pillow my cat sleeps on while I work!
Best,
B
Of course, we are monitoring new posts and give them a very special welcome.
It a good first scene, well lit. Maybe adding a chair and a litterbox?
Have fun, show us your work.
Welcome to this site.
Good looking desk set up.
Keep showing your work
Ideally in the ‘show’ section, as more people will notice it there, it is the busy part of the forum!
Great atmosphere by using a view through.
ArchViz like …
This looks awesome. Also, I love the idea to get your studying progression in such a form.
Maybe you could find a way to get even more of your learning projects in one scene. Inspiring stuff
Hello Guys,
was thinking about a low poly cave.
Welcome to this site.
Fine basic cave building.
Small note, it is usual to post your work in its own thread in the Show section more people will notice it there.
Spiky plant, nice colors.
Try to post in the “Show” sections. This “Talk” section is for talking about blender etc…
“Show” is for showing your work
Welcome to this site.
Great looking keyboard.
Time to submit my Mid-Section Challenge! I really liked the constraints posed by this, e.g. using simple operations, keeping it to a time limit, and such. This is a mockup/block in of a test environment I’m working on for a game project, I spent about 45 minutes on it and just kept to all the tools and concepts presented in the lessons up till here. I’ll be revisiting this for the End of Section Challenge here in a bit and try to integrate it into my final scene. Enjoy, love seeing everyone else’s work!
Welcome to this site.
Very good scene from simple shapes.
Very creative.
In honor of the launch of the James Webb Space Telescope!
I’m really curious if there is a way to deform/bend the flattened cube that I used to make the sun shield using modifiers.
Bending objects depends on how your model is divided into faces!
A default cube has 8 vertices. moving bending vertices around still result into 6 flat faces.
There are tools and methods in Blender to make object faces more curved. Just follow the course.
Are you will be able to build a detailed model.
- Most simple action is to divide a plane (4 vertices), have a grid of vertices. And move the vertices manually. Make sure your model has smoothing on.
- Add plane
- In edit mode
Ctrl e
- subdivide 3x. - Select the middle vertice (one)
- press
o
o - press
gz
- Go to Object mode
- Right mouse click plane and select ‘smooth’.
But, just follow this course, i will become clear to you