About 'Getting Started End Of Section Challenge'!

Decided to stick with the basic idea here. The reason I bought this course was the promo picture of the bridge in the mist and the idea I’ll be able to make it myself. And it was a good advice from Mike to restrict the time and to do what you can. So decided to follow the way of making the picture I liked in the fist place and put more effort into the lamps and arch.

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Good day Ladies and Gentleman

I present to you my finished challenged. There should be some fanfares on the background, announcing it :smiley: Actually it is what I worked from the beginning , I just added the two towers together with the bridge, If I was to remodel it and start from scratch it would be an hour, so I am happy.

final_chalange_1 final_chalange_2

I give you two variants because even I am not sure which one I like more.

Have a good day
Bob

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Here’s my 1 hour challenge, I got the trees in in the last 3 minutes!
Great course so far!

Bridge1

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not really happy with result but I wanted to finish challenge in one hour.

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I have to say that I did cheat a bit by using a free add-on that was not discussed in the course to generate the trees and the barely… : 3

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Going ahead with the simple bridge, with some lighting, and some fog.

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end of section challenge - 3 point ligting and volumetrics
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Didn’t know which one was better…
What do you think?

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Here is my scene for the end of section challenge, I didn’t do a great deal, given the speed that I work in Blender an hour is quite limiting and even then I overran a bit. I added some balustrades (I must admit that I used previous editing knowledge to shape them), reshaped and resized the lamp posts a little, and added some stop/go lamps to the bridge for some colour effects. Finally a fair bit of tweaking lights, fog and camera position.

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In Eevee

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…and the same scene in Cycles. Notice that Cycles renders the fog in a much more grainy way than Eevee, it looks more ‘artistic’ but in some ways less realistic, still I suppose swings and roundabouts.

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Finally a more pulled out shot showing some of the reflections in the water.

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Those look really good keith! I’m ooking forward to seeing your progress.

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Thanks, pleased that you like them, a long way to go yet, but it feels good to be making progress. :grinning:

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This Is my scene.volumetric_scene5

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Nice work.
About the cycles renderer though, notice that it looks like the light falloff from the streetlamps inside the fog looks actually better.
The reason its grainy from what I understand has a lot to do with number of samples for the render, and the setup of the scene.

Cycles is supposed to be more realistic, its a physically based, unbiased renderer.

I really hope they have more detailed lectures about configuring and optimising the rendering for cycles.
The sample renders on cycles-renderer.org look amazing.

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Very nice look.

My attempt at the end of section challenge.

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Swamp temple. I ran out of time! But it was a nice practice for improving my speed.

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