Learn how to get and set actor rotations in blueprints
(Unique Video Reference: 8_MR_UBP)
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Lots to remember, and to get your head around, but so far all makes sense,
its odd that the SetActorRotation gets fed in a New Rotation from the left from a mouse event timer. Makes me wonder what happens if mouse event happens first or what happens if event tick happens first… could there be a race condition and does it really matter
Hey there! I’m stuck at the ninth video of the c++ unreal udemy course. after adding the options to get and set actors rotations, the controlling game actor is the camera. If anyone can help me it would be amazing(edited)
Hey,
I’m stuck at your course not sure what is wrong here but the game wont play. As I hit the play button in UE4 and click the mouse on the screen the board won’t move. I have tried to research the internet but found nada. Not tried to change the code in any way. I’m not sure if the event tick is right but I think it is the same one as in the video you showed.
This lesson was not clear enough … in my opinion. I understand the goal, ie fix the yaw rotation offset. but a bit confusing why we now must use get and set. The name " break rotator" is also confusing, maybe a break outbox/node is a better name. And the flow and position of the link/node is also kind of backwards. Does the clamp work for the pitch? It seems to me that it rotates more than 40 degrees in the video.
Would you please help me.
I post my question about the problem i am facing while learning marble Rub Course with BP. Can You please check it and help.here is the link for my question: Question about marbel Runclamp function problem