About 'Game State Story Design'!

Here is my story, I took the prison break idea. I’m worried it might be a bit too long, but I like how it turned out!

If you want to take a closer look at it, It’s online here: https://www.draw.io/#G1eijrhasUPqlanNzhzkWc-LOhHxBs4jdE

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Here’s mine very small state files fluxogram!
One can be very imaginative, when trying to light a torch!

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I know your not able to read any of the boxes, but it’s fine.


I focused on the story so there is a lot of text and boxes. I tried to give as many options as I felt necessary, but once you reach the end of a story line it is linear. But, there are four different endings, the left side has two endings, demonstrated by the dark green boxes, which are alterations of each other, but are different to the boxes on the right side. Anyway, I really enjoyed creating this, and I’m excited to finish the game and publish it.

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Really nice! How did you implement the modifiers system?

Here’s my story line.

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I’ve explained it in detail right under my game launch post: Hold Your Colour [Game]

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It’s not finished yet, but it is what I could do in one day.

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Hello everybody! First time sharing on the community website.

Here is my flow diagram. Didn’t fill all the text yet because I plan to work on it a bit more and hopefully with knowledge from the next sections I’ll be able to add some images to the scenes! Thanks for fun content ) your lectures make me smile!
my-diagramm|690x386

It’s getting late so had to rush it at the end, not sure if it all adds up or makes sense but i’m pretty sure it all flows together.

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Not really confident about this, I feel like once you pick a choice you will get stuck in that particular part of the story. Tried sharing certain states with multiple routes but it didn’t work out so well. Also there might be some typos here and there, will be fixing those later on.

And apologies, the first state begins top right. I accidently made the diagram from right to left (oops).

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Hi!

This is my adventure! I enjoyed doing it, and I think it turned out pretty well.

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I tried to keep it simple but the story kinda grew. In the end, I just rushed because I didn’t want to waste too much time with it. It’s definitely the best activity so far though, I really enjoyed planning the story of the game.

I think that it could’ve been better, specially in the end, but this is it.

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Inspired by Japanese TV documentary, from the diary of a man who survived from it despite of he was near its origin.

the file in draw.io

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The making of this game was really fun, although it took me some time to really commit to it, haha. I generally laid out the structure of the game on a paper. Then proceeded to make some interesting story and remade the slides where it was needed. The story kinda grew as I was writing it, although I had a general idea in mind. It’s a fantasy story of a mage in a thief’s guild doing a burglary with his friend. As you can see it is divided into three sections as indicated by the yellow slides, I found it easier for the story to continue from one point only. I’m looking forward to the next coding sessions, this took me more time than it probably had to. :smile: Here are the pics:


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Here is my completed story section, I am quite happy with the results. I’ll plug it into my program next and have a fully working game!

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Here’s my Crack at a text adventure game design.

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Ok, my first try at diagram flow. I will try to implement a health variable, so the player can die a “general” death when the health<=0. The power of flashlight also can die if the player use it too much…

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Hi, I’m Jarrod. Here is the start to my text adventure game flow chart. I didn’t finish it because I am eager to continue with the lessons.

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I plan on adding more details and branches when I have a bit more time, but the main aim with this was to create the basics a complete flow/loop with different choices, seeming choices that led to the same next state (but not too many), and a couple of different endings. I used a free programme called Twine, which was built, incidentally, for CYOAs, but happens to work for me for creating flowcharts and the like.

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Here is the design for my story, Up at Night:

I planned to include in the story exploring the house, fighting the stranger in the kitchen, and a chase, but I want to focus on programming (And I really hate diagrams).

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