Create an infinite variety of object using an empty to control your texture coordinates.
(Unique Video Reference: 12_PW_BEC)
We would love to know…
What you found good about this lecture?
What we could do better?
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A piece of space here. This time all textures are procedures, so it was a good chance to exercise them. Love the Bloom effect of Eevee, have to be careful not to put it ON as a standard for all pictures Empties are hidden inside the “sun”.
To see the effect of two displacement maps better. I used a cube where two axes (Z and Y) are under control of a displacement map. Each wood wave map controlled by an empty for scale and speed and direction.
And at the end of this simple video, blender crashed. But It gave me the idea to build a wobbly pudding. Maybe later on. Happy rendering.
Used 2 empties for large/med displacement control on multiple objects. Not too pleased with the cylinders shapes - but then this is enough faffing about!
Thanks @FedPete Your feedback is always appreciated. I’ve added a little more colour on this rock study (not much…).
I find creating a simple rock, very difficult. Even with nice textures.
But yours, are good examples. (yes, cylinder is less, but still a rock)
But I’m always struggling with stylish (cartoon like) and realism.
But that has less to do with Blender.
But more how your graphical skills develop and understanding of materials.