In this video (objectives)…
- Stop our ball rotating by freezing Z axis rotation on our Rigidbody.
- Create a lose collider.
- Discuss difference between trigger and collider and examine the event matrix for collision events.
- Load Game Over screen when ball passes through lose collider.
After watching (learning outcomes)… Make the game load a new scene when an object passes through a trigger volume.
(Unique Video Reference: 7_BR_CUD)
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