About 'Cinemachine Confiner Extension'!

In this video (objectives)…

  1. Create physics layers for Player and Background and alter the collision matrix so that the correct things can collide with one another.
  2. Create a bounding box for the Cinemachine confiner.
  3. Tune level and camera so that the player can only see what we want them to see.

After watching (learning outcomes)…

Implement the Cinemachine confiner extension.

(Unique Video Reference: 19_TV_CU2)

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