About 'Advanced Cheat Protection'!

  • Bounding the inputs.
  • Stressing our DeltaTime.
  • Tracking simulation time.

(Unique Video Reference: 33_KK_UEM)

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Making DeltaTime negative is another way the client can screw around.


Good call!
Thank you for taking the time to share this with others.

i supposed maybe u could get a temporary speed hack by building up proposed time from the server then jolting forward.

I guess there might be some ways of jerking with the transform aswell, possibly going upwards, or also creating some sort of teleport. Please correct me if I’m wrong.


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