I, as all of you, have encountered the issue of the ball falling asleep and not responding to the floor in UE5. The solution here works and I really like the elegance of the Tuomo_T’s approach. However, it is a bit tricky tracking down the OnComponentSleep event – it won’t show up in the menu unless the Static Mesh Component is first selected in the Components tab. (Yes, I tried with context checked and unchecked and it wasn’t there until I selected the component)
Hope this helps in case anyone else is struggling with this!