no matter the torque my snowboarders speed stays the same
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
[SerializeField] float torqueAmount = 1f;
Rigidbody2D rb2d;
// Start is called before the first frame update
void Start()
{
rb2d = GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update()
{
if(Input.GetKey(KeyCode.LeftArrow))
{
rb2d.AddTorque(torqueAmount);
}
else if(Input.GetKey(KeyCode.RightArrow))
{
rb2d.AddTorque(-torqueAmount);
}
}
The torque does not have anything to do with the player’s speed. It is responsible for the rotation.
We give the player speed with the SurfaceEffector2D component. Have you already checked it? If so, try to increase the “Speed” value there to see if the behaviour in your game changes.