04/06/22 Update: Loris now with eyes! See below
It has been a little bit since my last post. Some of it being due to working on this project, some of it needing to take a bit of a hiatus from all my projects. Wartales, an early access game, as been a useful diversion for this purpose.
I also drew Tony the Tiger if he were in Highschool as a gamer…
I have worked on it a little more since, but this picture is hopefully sufficient enough…
Tony got thinner later in college after joining football and specializing in Calisthenics in Kellogg’s university.
But besides those things, here is the slow loris (not lorax):
- Hands, feet, and ears are not yet sculpted:
- But now they are!
I will be moving on now to fur and eyes.
I was trying to figure out how to simplify the mesh without having to delve deeply into retypologizing my entire model. After lots of trial and error and poking about, I found that I could simply apply the “simplify” modifier. It left no artifacting or overlapping vertices and lines like decimate or remesh did.
Issue: I might want to rig him up to some skeletal structure so that I can position him- will that still work
well enough if I do not retypologize him? I am mainly looking at maneuvering his arms, hands, and feet a little, and maybe his head.