Hello all, still pretty new to Unity, but I’m trying to make a 2d game and am having a couple of issues. Firstly, for some reason, after setting up collision with two of my tilemaps, I’m having a strange problem where my character is treating it kinda like they can walk up it? I’ll post a picture to go along with it so you can understand, but they’re flipping around when they’re definitely not supposed to so I’m wondering what I did to cause that. My character has a BoxCollider2d and a RigidBody2d (set to dynamic if that matters), and the tilemap layers both have tilemap collider 2d’s.
Second problem I’m having, which you’ll also be able to see in the picture, with the tiles that I have, when I set it to auto cut them some of them still have edges and are grabbing some of the next bit of tiles. Any way to cut them off without having to edit the whole tile in the sprite editor? Thank you for your help!