2026 Collab: Week 14 “In the Dungeon”

Figuring out (experimenting) and testing the materials requires a lot of fiddling. Once you have something, it has to change because the scene is going in a different direction.

And then there is the race against the clock, where you try to make it somewhat modular or simply copy and adapt it.

Great effect!

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I like how you said “just” extruded like nes for the tentacles. That’s a lot of points and a lot of lines so it must have taken a lot of time :grin:. And the ooze is super cool!

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Video test run

304 frames, did some camera movement.
The candle flicker is a bit too strong.

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Looks bloody fantastic! Sure, the flicker is extreme, as you noted, but this still looks incredible. Great job on this.

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Might be loud …, and change the qualiity to HD :wink:

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@mfortunato , congratulations on your atmospheric and funny rendition of a cozy dungeon. A nice twist on the subject, for which many others came up with a “Standard” production.


  • RayMobula - Very Sci-Fy and mysterious. I do miss some “Dungeon” reference
  • FedPete - My first big project on a new machine and Blender 5.x - Love the new features on the array modifier (randomness). Struggled a bit on the composition and lighting.
  • Crisus - I had the same idea (window, moon light). And decided to do a sort of diorama. No need to create a room as such. But a place to create and add assets, etc.

Note: I don’t want to offend anyone. I try to write down positive ideas and visions in my simple use of the English language. I am also sometimes more inspired by a particular subject or solution. I’m also learning from you!

Haha - I get it. :smiley: Some context - I intentionally did not go for the castle, LOTR style dungeon, etc. but for a concept of what a dungeon is - a dark chamber used to confine prisoners.

All good.

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