I understand this as some sort of posterization. Is that right? Or should I aim to use a deliberately-limited color palette or something else?
Here, I can show an example. I’m using this shader setup for what I have in mind. I have one light in the scene, and this is rendered in eevee. You can simply apply this to your model and change the rgb color node and adjust the color ramp.
This version has a glossy shader mixed in on top to give your object a reflection.
Thank you! I had a similar notion in mind, though still had not tried it
Is it ok to submit a piece I never finished from a previous Blender Collab (I didn’t submit it but did show the in progress)? If so, I may have some time to polish that entry and create some cell shaders for it. I unfortunately don’t have time to model something from scratch this week.
Yes, it’s okay.
The Collab isn’t a contest, you can reuse, retry project assets.
“Need a dispensah heah!” XD
If every participation ribbon was one of these instead, people would be a lot more active!
Very creative! This reminds me a lot of those drawing exercises where you just draw random parts all over the page and form a giant nonsense machine (though yours is much cleaner than what that exercise would produce of course).
I suggest adding a line art modifier to that beautifull mech
We @BlenderCollab have a few days to vote. You can vote fast but also think slowly about design, colors, technique, difficulty, subject, realism, etc. Choose consciously and not on your entry.
The new subject week 42 “Candy house” has already started. The winner of this week’s “Cell shaded” challenge may select a subject for next week 43 and win a badge.
0 voters
I had never tried that modifier. I just tried it, and it looks exactly how I had imagined it, thank you, @Joey_Cuevas !
If it wasn’t for @FedPete’s entry I would have voted for @NP5, that’s the most original take on “cells shaded” I’ve ever seen in my entire life.
Yes, I’m actually quite surprised the vote isn’t closer, as every one of these entries is really interesting and unique from all the others!
@Congratulation FedPete. I think cell shading works best op organic, curved objects. And to finished it off, adding an outline to the objects. This is the basic of cell shading in general I think. I used an old school solution of adding a solidify modifier with inverted normals. But with Grease pencil, you can do more (knowledge of Grease pencil).
- NP5 - Unexpected entry, but it made most of us smile! (second walkway, ends a bit strange … ). I would have added texture/materials to the scene (rust, concrete).
- Joey_Cuevas - Fun model, but due to the hard surface structure, the cell shading isn’t effective.
- xealstrag - Again fun animation, very natural. Add more details, making it more interesting.
- Megane_Wang - Adding a outline, makes its details more distinctive. With cell shading, some parts will end up with the same color and ‘melt’ together.
Note: I don’t want to offend anyone. I try to write down positive ideas and visions in my simple use of the English language. I am also sometimes more inspired by a particular subject or solution. I’m also learning from you!