It’s a good question and it has a few answers:
-
I certainly have more experience with ZBrush, so there is that.
-
ZBrush was made exclusively for sculpting and has been the industry standard for years. Because of this, there are some advantages it has over Blender. For example it can easily handle much much higher poly counts, into the 10’s of millions depending on your cpu.
-
I want to be as versatile as possible, and so be as familiar with as many tools as possible.
-
Lastly it’s easily the most expensive piece of software I’ve ever gotten, so I want to make the most of it before my version becomes outdated since it’s becoming a subscription service
One thing I really like about Blender’s sculpting is that you can have all the different elements going on in the scene, fur, hair, anything you want, rendering in real time and still make sculpting changes on the fly. I was doing this until the very end of this project, trying to make it look more like Hiccup.