Ah thanks I do appreciate positive critiques!
You are right, if I wasn’t too lazy I would try and fix the color twist as it does look off.
I have to say that this has been the most active, inspiring and involved collab I have seen. I can’t wait to see everyone’s final renders. Always a pleasure to see the variety of interpretations from a single word or subject.
Even the model is surprised =)
I’m laughing nonstop here!
Unfortunatly I won’t be able to enhance mine, I’m back to work so I have limited time now and I barelly finished the bowlling section of the course =(
You are right about the proportions, of course; yet I have to say that it might be a benefit. From the medieval times we know glasses that had a tiny or no feet at all, so the person who drank from it had to take care of it and had to drink it out completely before placing it somewhere.
I guess there’s still stuff we can learn from these times
If i had found this via google search I’d been sure it was a photo - awesome job!
Dude… the glaswear is great
Awesome idea
There was a big plans and ideas as usual and half the job done
Because it tastes better than it looks I’m doing no more today
My entry this week. Uneventful props.
That is a very nicely made silver mounted glass claret jug there! I can only find one example of that lid lifting mechanism in image searches. To me it is unusual. Very nicely set up and lit too. Now half fill the wine glass, add several different fruits, Possibly some cheese and crackers and you are on the way to a classic still life! Day or so left to go!
Thank you. It’s from Two Antique German Repousse Silver and Crystal Glass Jugs For Sale at 1stDibs
Not close to exact copy but who have the time/or skills
Didnt think about the snacks…
Hmm.
Oh, seems like we have the same friend
Nice guy, right?
Awesome
That’s gorgeous
Your modelling and texturing are amazing. I love that jug.
I am using blender 3.0. it’s not working for me…
What’s not working? Caustics or the Volume Absorption shader?
If it’s the caustics then you need to use Blender 3.1 build D13533 specifically. I haven’t tried any newer builds and the build is experimental, so it might not work on your system anyway.
You can find it in the lists here for whichever operating system you use.
To make it work right, you also have to use Cycles. Under the Object Properties, turn Caustic Caster and Caustic Receiver on for your glass objects. Turn Caustic Receiver on for your solid objects around the glass, such as the floor/backdrop in my image. Lastly, the light has to be set as a Caustic Light under the Object Data Properties.
Sounds complicated, but it’s really just a few check boxes.
If it’s the shader that’s not working, that requires Cycles as well. Glass and Volume Absorption don’t work right with Eevee.
Can you make it brighter …?
Thanks.
t’s really seems complicated… I will try… first time I am reading about Caustic