2021 Collab: Week 31 “Bird, Birds” - CLOSED

Great start, I found this video and am excited to see what you do with it.

How did you paint the wings?

I’m out for this one and the next theme too. I’m not getting anywhere at the moment, my ideas are just too big for my skills so far…

I started with this idea and have another one in mind.
But I also stumbled across an interesting tool, maybe someone would like to try it.


Have fun, and see you in a fortnight (I’m on holiday for now).

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Yes, there are amazing tools and workflows available for 3D creations (Blender). Thanks, for sharing.

Enjoy your time off. :slight_smile:

The feathers, I found some images of blue jay feathers, cobbled them together in Krita and erased everything around them. Saved as a .png and setup the shader nodes with that image.

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Birds :roll_eyes:

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:rofl: :rofl: :rofl: :ok_hand: :+1:

Sorry, I forgot something realistic in my scene, here is my final entry.

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It’s essential … :wink:

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Next week 32 challenge, subject “ Mousetrap ”.


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I know it’s not a winner, but I didn’t have much time. Any ideas why I get those triangle shades on the beak?

It’s shade smooth, face orientation is correct

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This looks great. The triangles on the beak are likely from one of two reasons or both.

  1. Flat shading. In object mode, right click on your mesh and choose shade smooth.
  2. Tris instead of quads. This could have been an accidental Ctrl+t with everything selected in edit mode or some setting with a remesh. Hard to say what caused it, but the probable fix is to go into edit mode, select all with a and go to the Face menu and choose Tris to Quads (Alt+j).

I definitely ran out of time this week. I fell down a rigging and animating hole, forgot to keyframe one of the wing positions before converting it to an action and, well, I took a break lol.

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I already said it is smooth shaded and it’s not the other either. Could be a bug because of the hair particles, I just hope it’s not something I’ll come along again.

I’m sorry to hear about rigging problems, I know I put that away for a while since it’s frustratingly difficult, though I love animating.

Glass birds …

I like the beak effect, but can it be the way the material is created?
Do you have a special modifier added?
Are you showing wire-frame instead of faces …?

If you apply the material to a cube, do you see the same problem?

(I would make the eyes more shiny, less roughness)

:grin: :laughing: :rofl:

(Just too funny for words!)

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Could you show a picture of the meshes in edit mode and solid view?

It has a hair bsdf material. Come to think of it, it could be that. I’ll ckeck :thinking:

EDIT: Yep, that was it. It’s the principled hair bsdf material that is shading in a triangulated pattern. Weird. Thank’s @FedPete !

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It’s the material that’s causing the problem. Here’s the pictures anyway.


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Glad you got it figured out.

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Voting for “Bird, Birds” theme - week 31

We @BlenderCollab have a few days to vote. You can vote fast but also think slowly about design, colors, technique, difficulty, subject, realism, etc. Choose consciously and not on your own entry.
And the next subject, week 32 “ Mousetrap has already started. The winner of this week’s “Bird, birds” challenge may select a subject for week 33.


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Congratulations goes to @Enodes with funny view on Bird, Birds.

It was a slow week, because of the holidays and sunny weather.
I hope you all are doing well and also, I hope to see you in the next Blender collab challenge “Mousetrap”.

Have fun, stay healthy!

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Thank you all for voting

It was really fun developing this idea.
Thanks also to @FedPete for the inspiration over a few challenges. :slight_smile:

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