Looks good, perhaps the ring material could be more metallic, shiny?
@FedPete The pearls look nice, hopefully no oysters were harmed in the making of that necklace. Also, I am absolutely enjoying the lore development of your landscape/log cabin. They say if walls could talk, but those walls are telling a great story.
@Enodes Great night lighting on this one and a scene that tells a story for sure. Only thing I might suggest is to add a store sign above the large window.
@Yigit_Pala Looks like it’s on display somewhere, should it be under a bullet proof glass box to prevent theft? Or a laser defense system maybe.
@Alex_Rusu I really like the texture of the box, looks like suede or a very flat velvet/velour.
I agree with NP5, the metal could be less rough and the stone more reflective too.
Subsurface Scatter into the Volume output of the material is a great way of making a gem have some depth.
I think mostly, just check out 3 point lighting, that might make it “pop” just right.
Oh very good, know a bit about hallmarks. How did you do them?
Nice stone too.
I do know about them, spent a lot of years managing a pawn shop. I wish this side of the world did it like that side. We’re even lucky to actually get a .925 stamped on silver. Also our gold is 10K, 14K, 18K, 22K and 24K instead of actual gold content percentage like 417, 585, 750, 916 and 999. We don’t have a 9K, but they have 375. We do not have an assay office of any kind, at all.
I love how “European” gold or at least gold with proper hallmarks can have a story revealed by seeing who made it, when it was made, the assay office it went through, etc.
Most times we don’t even have a makers mark on our jewelry and it’s sad.
So how I did the hallmarks on this piece is I figured out my base material, added another material to the ring, set it to the original, duplicated it and renamed it to Mark1 or whatever. I then selected a few faces in edit mode and assigned the duplicated material to those faces, UV unwrapped, used a black and white image of the hallmark stamp using UV coordinates and put that through a color ramp to bump node into the Normal of the material. So there are technically 4 materials just for the shank.
The whole ring is all one mesh with 6 different assigned materials.
Loki!!!
Ah interesting. Birmingham Assay Office Info about hallmarks.
You will see there what you are missing from the set and one error.
It is as you say a great system and medieval in origin. Preventing debasement of the materials. Anyone can stamp a number on but the proper hallmarks are put on only after ‘assaying’ checking the metal is the standard said. It is a thorough nuisance and a cost but invaluable really.
My London set with the millennium commemorative add on. (minus maker’s mark)
Ah right it is all normal/bump faked. Effective though looks more like the modern option for laser etched versions.
Oh I know I excluded some marks like maker and date stamps, but I don’t think I made a mistake. The 925 for silver quality, lion and anchor for the Birmingham assay. I know the lion is sometimes considered the mark of sterling silver, but there are a few other meanings for the lion passant stamp too.
Maybe I am missing the mistake. lol
Look at the anchor in that link.
I see now and that’s an easy fix for sure. I’ll fix that soon and re-upload on my original post.
EDIT: Original image is updated.
Get your Blender knowledge not only from GameDev but also from books.
Next week 30 challenge
Subject “ Book, Books ”.
Note: If one of you in the list below, don’t want to receive a signal for the announcement of a new Blender collab subject. Give me a private message. And also send me a message if you want to be added. @FedPete
Signal: @Alex_Rusu @Ananda_Namaste @anfloy @Blest @billmih @Caleb_Kofoed @Cyndi @Digitz @Ethan_Martinez @elibyy @iamindieps @Jaco_Pretorius @JaneDoe @Josa_Booba @Kartik_Nair @Leon_V2 @Marijus @Martiine @Mateusz @Munsa @Navarshi_Mahanta @niladri_ghosh @NP5 @Orion_Dauter @Rao @Reginaldo_Junior @Seblecaribou @Sblendid @ShyDragon @Simone_Rossaini @Tanunen @Tetiana_Stasiv @TripleJ @WillyEckerslike @xMezzy @Yee @yo_johann
If you blur the mask a bit you get softer transition of the bump/normal node.
This looks like a cutscene from old Silent Hill or Resident Evil games
Great work !
It did need some shinnyness, can’t belive I almost missed the deadline!
The box is just a cube with a cut and a solidify modifier beveled at the edges and the texture I used was a simple noise texture and added it into a displacement map. Easy peesy. I love how the sponge looks
Voting entries week 29 “Jewelry” theme
We have a few days to vote. You can vote fast but also think slowly about design, colors, technique, difficulty, subject, realism, etc. Choose consciously and not on your own entry.
And the next subject, week 30 “ Book,Books ” has already started. The winner of this week’s “Jewelry” challenge may select a subject for week 30.
Good luck everyone, really great entries this week
Congratulations @Digitz for a nice jewelry item.
- NP5 - Maybe the object needs to be rotated a bit into the ground. And adding some grains of dirt.
- Yigit_Pala - Work on the background and try to add some construct to lay the crown on. Is it a museum piece, or something on a night stand.
- Enodes - The idea is great, but your problem was, tiny jewelry in a big window. The scale doesn’t match. Better was to use a counter desk.
- Alex_Rusu - great work, but I miss the ground floor, giving some shadows and reflection (maybe bigger diamond and some post lens flare projections).
- FedPete - Using an old project doesn’t work.
Happy rendering and finish your book on time.
, that’s kinda funny!
the crown looks like loki