Using tags to identify objects
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3
|
815
|
June 14, 2021
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Choosing attacker behavior by current animation
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6
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1142
|
August 14, 2020
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In regard to string references
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2
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1042
|
August 7, 2020
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Fox attacks gravestone
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2
|
1128
|
April 26, 2020
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Calling get component
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2
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1085
|
February 26, 2020
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Another way to easily pinpoint another gameobject that the enemy collides with
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0
|
1091
|
January 15, 2020
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Parameter 'jumpTrigger' does not exist
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7
|
3963
|
April 7, 2019
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About gameobject being destroyed
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3
|
1140
|
March 22, 2019
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Different parameter on Spawn()
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3
|
1181
|
March 12, 2019
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The script needs to derive from MonoBehavior?
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5
|
5148
|
February 4, 2019
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Gravestone - Animator's state stops changing
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0
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1274
|
January 14, 2019
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About 'Fantastic Mr Fox'!
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0
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1103
|
December 20, 2018
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