Using tags to identify objects
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3
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855
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June 14, 2021
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Choosing attacker behavior by current animation
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6
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1168
|
August 14, 2020
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In regard to string references
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2
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1055
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August 7, 2020
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Fox attacks gravestone
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2
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1144
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April 26, 2020
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Calling get component
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2
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1104
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February 26, 2020
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Another way to easily pinpoint another gameobject that the enemy collides with
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0
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1104
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January 15, 2020
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Parameter 'jumpTrigger' does not exist
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7
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4083
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April 7, 2019
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About gameobject being destroyed
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3
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1154
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March 22, 2019
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Different parameter on Spawn()
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3
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1206
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March 12, 2019
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The script needs to derive from MonoBehavior?
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5
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5275
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February 4, 2019
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Gravestone - Animator's state stops changing
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0
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1290
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January 14, 2019
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About 'Fantastic Mr Fox'!
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0
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1116
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December 20, 2018
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