Using tags to identify objects
|
|
3
|
814
|
June 14, 2021
|
Choosing attacker behavior by current animation
|
|
6
|
1141
|
August 14, 2020
|
In regard to string references
|
|
2
|
1041
|
August 7, 2020
|
Fox attacks gravestone
|
|
2
|
1127
|
April 26, 2020
|
Calling get component
|
|
2
|
1084
|
February 26, 2020
|
Another way to easily pinpoint another gameobject that the enemy collides with
|
|
0
|
1090
|
January 15, 2020
|
Parameter 'jumpTrigger' does not exist
|
|
7
|
3962
|
April 7, 2019
|
About gameobject being destroyed
|
|
3
|
1139
|
March 22, 2019
|
Different parameter on Spawn()
|
|
3
|
1180
|
March 12, 2019
|
The script needs to derive from MonoBehavior?
|
|
5
|
5147
|
February 4, 2019
|
Gravestone - Animator's state stops changing
|
|
0
|
1272
|
January 14, 2019
|
About 'Fantastic Mr Fox'!
|
|
0
|
1101
|
December 20, 2018
|