Using tags to identify objects
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3
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911
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June 14, 2021
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Choosing attacker behavior by current animation
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6
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1193
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August 14, 2020
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In regard to string references
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2
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1075
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August 7, 2020
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Fox attacks gravestone
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2
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1164
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April 26, 2020
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Calling get component
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2
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1126
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February 26, 2020
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Another way to easily pinpoint another gameobject that the enemy collides with
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0
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1123
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January 15, 2020
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Parameter 'jumpTrigger' does not exist
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7
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4257
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April 7, 2019
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About gameobject being destroyed
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3
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1175
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March 22, 2019
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Different parameter on Spawn()
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3
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1266
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March 12, 2019
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The script needs to derive from MonoBehavior?
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5
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5431
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February 4, 2019
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Gravestone - Animator's state stops changing
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0
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1314
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January 14, 2019
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About 'Fantastic Mr Fox'!
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0
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1130
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December 20, 2018
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