How about initializing all the printers at the beginning of the game?
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2
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336
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March 1, 2022
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Isn't it better to disable the tick if no 'PressurePlate' has been set?
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3
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626
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November 22, 2021
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UPrimitiveComponent
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4
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981
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August 29, 2021
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My Building Escape after Pointer Protection Process? lecture
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2
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765
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July 21, 2021
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I don't see the point of these null pointer checks
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2
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1096
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June 7, 2021
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Why we don't need to protect the pointer inside this loop?
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5
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1303
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March 3, 2021
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Why we need UPROPERTY()
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2
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1542
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February 18, 2021
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Does code within if statement affect performance even if not executed?
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5
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2391
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February 18, 2021
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My convoluted way of getting an actor without being an actor component
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1
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1590
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September 17, 2020
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DefaultPawn_BP Wrong Weight Issue and Solution to it
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2
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1571
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August 23, 2020
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Pointer Protection
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3
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1972
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April 20, 2020
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Welcome to "Pointer Protection Process"
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1
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1906
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January 23, 2020
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