Zoom while aiming

Usually aiming is to get a better view on your target. I found a way (googling) of creating a zoom effect. Explained in this image:

I am looking for a way for smoothing the transition, anyway… any suggestions?

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Ok I found a solution using the EventTick event and interpolating with a simple function. First you set up a final zoom variable and init it at game begin:


then you are able to use the event tick to perform the right zoom. You can play with the speed of the zoom:

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