'ZombieRunner' enhanced edition

Ok so I overdid a little bit this game :stuck_out_tongue:

My tweaks:

  • Added splash screen
  • Added own music and audio clips
  • Added main menu with mulitple windows, that are able to tilt and animate
    • Most of the changes made in menu will influence game
      • Audio changes works
      • Graphics changes works
      • Help works
      • Gameplay changes is still to be implemented
    • Core menu was downloaded via asset store, but i tweaked it out a little bit
  • Added pause menu
  • Added loading screen with progress bar
  • Added lighting (realtime + lighting probes + reflection probes)
  • Added post processing effects
  • Create own terrain from scratch an added some models to make it look better
  • Made some changes to navigation (eg enemies cannot go into water now)
  • Added whole gamplay mechanics (calling heli, droping flares on landing area, extracting from island)
  • Added own fade out wich give impression of transparrency
  • Added gun handling
    • Currently only one gun, but most of implementation for other weapons is done
    • Gun characteristics was made by scriptable objects
    • Added gun fire animation
  • Added enemy and player health system, player has also armor system
  • Added blood effect on screen when player is hit
  • Added ability of choosing spawning places of player, enemies, and landing area
  • Added sand storm effects and other minor effects
  • Added mini map
  • Added GUI representing informations about player health, armor and weapon
  • Added also a lot more but i am tired of writing it :stuck_out_tongue:

Hope you will like it.

I would be honored if @Ben Tristem or @Rick_Davidson would use some of my code to improve this part of the course :slight_smile:

Anyway here are links to my version of the game and whole project in my repo:
ZombieRunner on GameJolt
ZombieRunner on GitHub

haha amazing! menu screen looks super good, is that an asset from the store?

my laptop doesn’t handle it very well. ah well, great job! I just finished the Zombie Runner course and am thinking of how to improve the helicopter animation.

With the velocity change from the class it just flies and then glitch/hangs there, i thought i could have it slowly circle down but not much luck so far . one day

Yes, menu is from asset store. I tweak it a little bit for my needs.
Here is link for package containing UI:
https://assetstore.unity.com/packages/essentials/unity-samples-ui-25468

Be aware that there could be some bugs in it (eg. I had to change some things in ‘OnEnable()’ method)

In my version of the game heli is coming above the landing area, then it starts to lower down, after player board onto heli, vehicle will go up and then it will start moving away from map. If you want, you can check how I did it by visisting my github repository :slight_smile:

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