Ok so I overdid a little bit this game
My tweaks:
- Added splash screen
- Added own music and audio clips
- Added main menu with mulitple windows, that are able to tilt and animate
- Most of the changes made in menu will influence game
- Audio changes works
- Graphics changes works
- Help works
- Gameplay changes is still to be implemented
- Core menu was downloaded via asset store, but i tweaked it out a little bit
- Most of the changes made in menu will influence game
- Added pause menu
- Added loading screen with progress bar
- Added lighting (realtime + lighting probes + reflection probes)
- Added post processing effects
- Create own terrain from scratch an added some models to make it look better
- Made some changes to navigation (eg enemies cannot go into water now)
- Added whole gamplay mechanics (calling heli, droping flares on landing area, extracting from island)
- Added own fade out wich give impression of transparrency
- Added gun handling
- Currently only one gun, but most of implementation for other weapons is done
- Gun characteristics was made by scriptable objects
- Added gun fire animation
- Added enemy and player health system, player has also armor system
- Added blood effect on screen when player is hit
- Added ability of choosing spawning places of player, enemies, and landing area
- Added sand storm effects and other minor effects
- Added mini map
- Added GUI representing informations about player health, armor and weapon
- Added also a lot more but i am tired of writing it
Hope you will like it.
I would be honored if @Ben Tristem or @Rick_Davidson would use some of my code to improve this part of the course
Anyway here are links to my version of the game and whole project in my repo:
ZombieRunner on GameJolt
ZombieRunner on GitHub