Zeroing out none plainile faces doesn't work the same in blender 4?

maybe I don’t have it set correctly but in grants cupcake house turtorial he used the (0) to flatten none plainile surfaces. In blender 4 it just resets the location but not the flatness.

any thoughts?


General Q&A note

Help us all to help you.
Please give full screenshots with any questions. With the relevant panels open.
This can be done by Blender itself, via the ‘Window’ menu bar top left-hand side.
On that menu dropdown is ‘save screenshot’.

  • You mean numpad zero ‘0’?
  • In edit mode you flatten face by scaling them to zero, like sx0

If I understand your problem correctly (@FedPete is right - always add screenshots), then you need to select the geometry you want to flatten, hit S to scale, hit the axis you want to scale on, and then hit 0.

So if for instance you want your geometry to be flat on the ground, it would be select → S → Z → 0.


No it works just the same in Blender 4.

FULL screenshots.
Time in the lecture for what you are trying to do.
Got to give people a fighting chance of seeing what the problem is.

For example the pivot point setting affects it.


Hey Guys, thanks for the pointer re the screenshots, my bad there.

yeah it was the s-y-0 shortcut but it was going all screwy, I added the loop tools add-on and did it that way in the the end. And oddly that seems to have fixed the short cut option.

But thanks all!


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