Come in, put up your axe and your boots… grab a mead… have some wine, laugh with friends and relive old battles!!!
As always comments welcome… please atm its 80% done and just wondering what detritus is missing!!! (rendered in EVEE, still working through better flames in CYCLES render)
This is a direct result of the Gamedev.tv course! If you’re starting… this is me 2 1/2 years and have still going through the course!
Very good Pub room, in a low poly style. Is it intended for some game environment? Or similar use in a game engine?
Lots of good logical items repeat used.
The wall texture feels to be at an angle. Even looking at the far end wall which is more square on to the view, the blocks slope down to the left, or gives that impression.
The other thing is the room size. That huge unsupported flat ceiling. It just ‘feels’ wrong to the eye. Pubs and old world rooms were smaller, cosier. To get big rooms you needed vaulted beam work, wood or stone.
It is a very fancy pub, chairs not benches? Metal edged tables? Might be better as plain planked, both shape and texture. Rather a modern formal dining place feel currently.
I’m really liking this, and aside from everyone’s comments about it, I could’ve used something like this at the beginning of the year. I don’t usually do final renders in Blender, but someone I know who creates wonderful characters for use in another software I use a lot, created a Dwarf Giant, and I was looking for a pub/tavern setup to show him off. I didn’t find one I liked, so wound up doing an outdoor scene instead.
Walls are better. Is it within the intended purpose to vary the position of the wall UVs so they are not so obviously the same wall in each section?
There are the usual Eevee artifacts of hovering over the ground, this may be no issue in the VR use?
I still personally do not like the floor. Huge and rocky. Looks like an outdoor surface, bigger even than cobblestones. I expect domestic interiors to be smaller ‘tiles’, more neatly laid and flat/smooth. Or just a earthen floor, or rushes, straw, covering.
The ‘spare’ roof support has already been pointed out.
As a matter of interest, why is the bread roll, bottle, candle, cheese, and the jug higher poly than the plate and tankard? In that, the first do not look angular at the edge, but the last two look very very low poly and say computer generated faster to the eye than anything.
Bread big roll crust UV looks stretched.
The tankard is odd shaped, they would, even if straight sided types tend to be a degree conical, wider at the bottom. Just search ‘tankard’ for images. The base is ‘wrong’ too. More like it is welded to a metal beer mat!
Chairs would usually have low leg connecting rails or they are weak and likely to snap a leg off. ____________________________________________
Although I am ‘nitpicking’ to try and help give you ideas to improve it. Do not let my comments deflect from the fine job you have done for a particular purpose. My personal angle is for realism and just still image, art.
Gary i loved your scenery atmosphere, I got really impressed of that scenery that I even got motivated for an RPG But really I really liked the normals on the candles and the lighting itself.