Walls are better. Is it within the intended purpose to vary the position of the wall UVs so they are not so obviously the same wall in each section?
There are the usual Eevee artifacts of hovering over the ground, this may be no issue in the VR use?
I still personally do not like the floor. Huge and rocky. Looks like an outdoor surface, bigger even than cobblestones. I expect domestic interiors to be smaller ‘tiles’, more neatly laid and flat/smooth. Or just a earthen floor, or rushes, straw, covering.
The ‘spare’ roof support has already been pointed out.
As a matter of interest, why is the bread roll, bottle, candle, cheese, and the jug higher poly than the plate and tankard? In that, the first do not look angular at the edge, but the last two look very very low poly and say computer generated faster to the eye than anything.
Bread big roll crust UV looks stretched.
The tankard is odd shaped, they would, even if straight sided types tend to be a degree conical, wider at the bottom. Just search ‘tankard’ for images. The base is ‘wrong’ too. More like it is welded to a metal beer mat!
Chairs would usually have low leg connecting rails or they are weak and likely to snap a leg off.
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Although I am ‘nitpicking’ to try and help give you ideas to improve it. Do not let my comments deflect from the fine job you have done for a particular purpose. My personal angle is for realism and just still image, art.