Your Design For Your First Moment

  1. One sentence: The player is on a quest to find a stolen ring and return it to another NPC.

  2. Where: A bandit shack not too far from town

  3. Trying to do: Retrieve the ring

  4. Meaningful choice: Attack all the bandits at once or sneak past them and find the ring from a crate.

2 Likes

I have my sandbox moment created. I took the design idea from the lesson and built more ontop but I feel I may have added to much for just a single moment. But at the same time I am struggling to think of what to remove and what to keep.

My current moment build in the sandbox is the player in his own home area with a fence that has the weapons he can pick from. I have a cinematic cutscene to look at the start of the two different areas with enemies in both. I was thinking of having one of the be filed with non-hostile NPCs. But I am struggling to see if I am adding to much at once or I have enough but need to think things through more on how I can still make the moment idea work.

From what you see in the image here would you say this looks closer to the building a full level rather than a single moment?

So the player has their own home in the bottom right. Two little town areas I want one to be hostile and one friendly and one not always in some way. Then at the top left there is a big guard blocking your way to go to the next scene.

The scene size is the same as the lesson, a terrain of size 100 by 100.

I like the starting town, not super big either so it could even have the story of a small group of settlers just starting out to live their new lives. At least that is what I think of off the top of my head. With the position of the houses and all the boxes. It looks really good.

Update: I have changed the house models

Here is what I came up with:

  1. One sentence:
    The player reaches an encampment, where prisoners are being tortured, the player frees the prisoners to have them join their party.
  2. Where:
    hidden behind a dense forest at the edge of a lake.
  3. Trying to do:
    Access the lever to open the cages.
  4. Meaningful choice:
    Kill the guards yourself or free the prisoners and let them take their revenge.
1 Like

My First Moment

1. One sentence overview of the moment.

The player reaches a small village and has to protect their villagers from the bandits. Or should the player support the bandits instead? It’s up to you!

2. Where is the moment taking place?

Somewhere in the forests of „Cthalha“ where the forest elves are living in.

3. What is the player trying to do?

The player choses a side. He lives with the consequences.

4. What is one meaningful choice you can give the player?

Clashing all the bandits in one brutal and very risky fight, or cover the outrages of the bandits and leave the village without a fight.

5. (Bonus Question) Why should the player choose one of the options?

The player protects the villagers for honor and glory. It’s reputation will increase dramatically. Or the player will choose the path of the villain and looses a huge amount of reputation for more wealth.

I think the last question is very important to know. That’s why I decided to expand your exercise, Rick. Thank you guys for this “Tutorial” you are awesome!

2 Likes

RPG_MyMoment

1.) One sentence overview of the moment:

  • The player has to investigate a corrupt mining settlement, which has rumours of harbouring the dark Lord cult that performs various summoning rituals.

2.) Where is the moment taking place?

  • The mining settlement.

3.) What is the player trying to do?

  • The player needs to reach the mine to investigate the rumours, but the mine is guarded and censored to outside visitors.

4.) What is one meaningful choice you can give the player?

  • The player can avoid the guards, either stealthily going past them or luring them out, or fighting and knocking out each guard.
1 Like
  1. One sentence:
    The player reaches the guard checkpost but is stopped by the guards for the murder he never commited.

  2. Where:
    

The guard check post of the town.

  1. Trying to do:
    

Defeat the guards.

  1. Meaningful choice:
    

No other option except to face the guards head-on.

1 Like
  1. One sentence overview of the moment
    The player has been tasked with finding an important item to aid in the quest. The item is located in a guarded place.

  2. Where is the moment taking place?
    Inside a town

  3. What is the player trying to do?
    Retrieve the item; stay alive.

  4. What is one meaningful choice you can give the player?
    Use stealth or attack the guards

One sentence:
King Arthur meets the Black Knight before he cuts him in four. They get into conversation. The somewhat dimwitted companion and the teller of this tale of Arthur’s legends set up camp and they played into the night. I see something you don’t.

Where:
In a clearing in the forest overlooking Camelot.

Trying to do:
Quarter the Black Knight

Meaningful Choices:
Cutscenes, dialogue, combat.



  1. One sentence:
    Hero arrives at a village where enemy guards have taken over
  2. Where:
    Has to make it through the whole town
  3. Trying to do:
    Liberate the town
  4. Meaningful choice:
    Know when to attack and sneak
  1. One Sentence :
    The player just reach a small village, but the village currently got mugged by
    some bandits
  2. Where :
    In a small village
  3. Trying to do :
    Defeat the bandits and stay alive
  4. Meaningful choice :
    If the player can defeat the bandits as soon as possible without causing the death of more than three villagers, they will receive a bonus item.
1 Like
  1. One sentence:
    While traveling down the road towards their destination, the player finds they must get through a town with hostile soldiers to continue.
  2. Where:
    Outskirts of town
  3. Trying to do:
    Get from one side of town to the other to continue journey
  4. Meaningful choice:
    Player can get through town with brute force (go down the middle and attack guards as they see them) or take a more stealthy approach (go around outskirts of town and either attack guards on solo patrols or avoid altogether).
1 Like

One sentence: On the way to obey a call to the royal castle, the player reaches a village that is under attack by orcs and must help the villagers
Where: In a village in a valley
Trying to do: Defeat the orcs and save the villagers, stay alive
Meaningful choice: Which one of two buildings (inn, shop) to assist first - afterwards you get a bonus from there (free stay/items) and a penalty from the other (building unusable until repaired; owner likes you less)

1 Like

1 Like

I see what you did there. Can’t quarter the Black Knight without properly choosing your cutscene! :grinning_face_with_smiling_eyes:

  1. One sentence:
    The player is ambushed at the town gate while on the way to meet an NPC in the town.
  2. Where:
    The entrance to a large town.
  3. Trying to do:
    Survive the ambush, make it into town.
  4. Meaningful choice:
    Take the direct path and fight lots of ambushers or take the back roads and avoid most of them.

1.) One sentence:

  • The player and his team try to steal money from evil nobles to help poor villagers, but unlucky that the queen’s army arrests one of his friends, he must find a way to rescue him.

2.) Where:

  • In the forest, the soldiers are camping and resting.

3.) What is the player trying to do?

  • Find the key to open do case and escape from the guard.

4.) Meaningful choice

  • The player can choose to kill all the guards or sneaky steal the key and help his friend get away
  1. Sentance:
    The evil King/Emperor/Queen/etc guards are patroling these woods, what could have happen to the town folks?
  2. Where:
    In a valley, where there usually lives a small peaceful village.
  3. What is the player trying to do?
    Stealth or defeat the few remaining guards and see if he can find any survivors.
  4. Meaningful choice
    Fight, lure away or stealth their way through the patrols.

Bonjour every one :slight_smile:
Here is my GDD:
Genre: 3rd person ACTION RPG Post Apocalyptic, single player with fixed camera
Target Audience: old guys, 40-50 years old who love Fallout 1 & 2
Controls: mouse & keyboard
Thematic Setting: Post apo, mad max, raiders & survivor
Tech Stack: Unity 2022.3.14f, asset store, blender, craftpix.
Platform(s): Steamx, gog, epic
MVP Game Moment:

Game Summary: a game strongly reminiscent of the atmosphere and universe of Fallout 1 and 2, with numerous quests and the possibility of being nice or naughty with consequences depending on our actions. random encounters in the desolate world as well only fixed places. Vehicle to speed up movement on the map. Different antagonistic factions in the game universe. Background story to discover how the world collapsed. Basic attributes and specialties to choose from as you experience the game.

Core Player Experience: Farm/ combat/ loot/ level up/dialogue with consequences/ reputation/ companions/ dark humor/ satirical
Central Story Theme: an average guy embarked on a quest to find his daughter which will lead him to the firmament of the legends of the desolate worlds by revealing secrets about the wastelands.
Pillar design: combat / level up / equipment / Dark humor.
Remarkability: Magnificent scenery of ruined world.

I precise I don’t spend too much time in the terrain and asset part in my course.
I only copy Rick design because I’ve already a protoype scene but a little bit more realistic:




My first minutes will be something like that.
The main hero, a survivor a little bit dumb living on a rocky plateau overlooking cliffs with the only entrance being a barricaded rope bridge.
At the start of the game, his wife ask him to go to the survivor’s camp few kilometers far away to buy some goods.
Arriving to the camp, he directly goes to the inn and spend money drinking some beers.
Realizing that he will be in trouble if he returns without the food, he decide to make money completing some quest for villagers.
Cut some wood, wash the inn kitchen, kill and dismenber a Gecko etc…
But when it will have finish and buy the stuff, he will hear a big noise of explosion and gun figh coming from his camp.
Arriving here he will find his wife, heavily wounded and dying. just time for her to describes the raider who have captured their daughter.
They live in a caravan which will have this look :


(made with Dall E with a prompt)
The daughter character design alos made with Dall E:

So it will spend some time to show my own stuff, but patient.
And thanks a lot to Rick and Ben (Or Ben & Rick ? :slight_smile: )for your really cool stuff in these courses.
I’m able too understand and tweak for you learn me and it’s really Clear and efficient.
See you soon.
François
Arrivin

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