Your Design For Your First Moment

  1. One Sentence:
    The Player is with his grandchild and listen a big explosion near to the town, when they get out to see what is happening they see a lot of things patrol the houses and trying to attack they.
  2. Where:
    In a small village near to the South Kingdom
  3. Trying to do:
    Defeat the things, save his grandchild and himself from the things.
  4. Meanful choice:
    Choice 1: Save the kid, fight againts monster and escape by a magic portal.
    Choice 2: Save the kid, get out the house and help the people.
    Choice 3: Save the kid, get out the house and travel to other village to notify and get help.
1 Like

Moment design:

  • Overview : The player starts his first journey, visits a village and help the people protected it from an enemy country.
  • Where : In the forest not far away from the village.
  • Try to do : Protect the village and don’t let yourself killed.
  • Meaningful choice : Choose whether to warm the villages about the upcoming enemies or just sneak off to continue your journey.
1 Like

My moment

One sentence:

The Player enters the Library and find gigantic spiders

Where:
The Library from the 2 floor

Trying to do:
Cross the library staying alive.

Meaningful choice:

Attack the spiders, run or try to find another way to arrive to the garden.

1 Like
  1. Get into the town to find clues to your kidnapped friends whereabouts

  2. Outer section to a large town

  3. Find a way into town

  4. Fight or bribe the guards.
    Or answer the old mans riddle to use his secret passage (you think he might be a wizard)

2 Likes
  • One sentence:
    The player reaches a town with secret info about a hidden village, but is blocked by the town guards

  • Where:
    in town square

  • Trying to do:
    get to the hidden village via the secret passage behind the town

  • Meaningful choice:
    Choose a side by fighting the guards and keep the secret or lead guards to the hidden village and become friendly with town

1 Like
  1. One sentence:
    The player needs to get a key to get out of a dungeon but it is very well guarded.

  2. Where:
    In a dungeon of unknown location.

  3. Trying to do:
    Get the key, stay alive.

  4. Meaningful choice:
    Attack or avoid the patrol and guards.

One sentence:
The player discovers the bandits camp.
Where:
Wood before the town
Trying to do:
Defeat the bandits, stay alive
Meaningful choice:
Lure individuals bandits, or search the area and find the lonely bandit that is guarding more powerfull weapons for defeating all bandits in the camp at once.

  1. One Sentence:
    Player is trapped in the bandit camp and must defeat the Bandit Leader along with his cronies to escape.

  2. Where:
    In the center of the bandit camp.

  3. Trying to do:
    Defeat the leader and escape.

  4. Meaningful choice:
    Focus on the Bandit Leader or take out the two smaller enemies first.

2 Likes
  • One sentence:
    The player is crossing into Gang territory to defeat a certain goon, but it’s full of guards.
  • Where:
    At a fronf entrance of a small non-augmented gheto
  • Trying to do:
    Defeat the Goon, stay alive
  • Meaningful choice:
    He can either go full frontal assault, or maybe slip by the patrols, with the danger of being surrounded if he fails.

One sentence:
The player needs to rescue a cleric held captive in a shed with two doors, one guarded by two thugs, and the other guarded by a burly goon.

Where:
Small village

Trying to do:
Get in the shed and rescue the cleric.

Meaningful choice:
Which side to approach.

Here’s my idea:

  1. One sentence:
    The player wanders into a forgotten encampment where multiple specters wander, trapped in a mockery of life, and must find a way through them to get on with their adventure.

  2. Where:
    Deep in the forest that civilized people fear to enter.

  3. Trying to do:
    Get to the other side.

  4. Meaningful choice:
    Sneak through the specters, or attempt to exorcise them.

Thanks for sharing everyone, lots of great sounding moments outlined here!

One sentence:
One foggy morning, the player happens upon a small camp of bounty hunters.

Where:
Outskirts of a small village.

Trying to do:
Speak with a fugitive in the village who has been deemed an enemy of the local lord.

Meaningful choice:
You, the player, can risk life and limb to take out the bounty hunters, or bypass them, avoiding the one keeping watch along the road. You’ve been led to believe the fugitive is a good person, unjustly accused by the lord, but you don’t actually know. If you spare the bounty hunters, you may find yourself having to fight them later in order to protect the fugitive. If you kill the bounty hunters, you may find that the fugitive is actually deserving of arrest and realize you murdered people who didn’t deserve to be.

2 Likes

One sentence:

The player wakes up and finds himself tied up and, in a cabin cell, he must break free, and kill the guards and find out what is happening.

Where:
In a prison cell in an area where captives are held temporarily until they are moved to other facilities.

Trying to do:
Finds sharp stone, cut the ropes with it, kill the guard holding the key, by cutting his throat when he stands next to the cell with his back turned, take his key. Unlock the gates, kill all the guards.

Meaningful choice:
Try to pick off as many guards as he can by a sneak attack(stealing first guard’s uniform), to make defeating them all easier.

  1. One sentence
    • The player is in commute home, a band of rouge soldiers ambush them.
  2. Where
    • The player is traveling down a heavily wooded path.
  3. Trying to do
    • Survive the ambush and kill the leader.
  4. Meaningful choice
    • Kill the leader first or worry about the lackeys
1 Like
  1. One sentence:
    Player is helping local community by transporting food and medicines to the village and is stopped by enemies.
  2. Where:
    Somewhere on the road.
  3. Trying to do:
    Protect the goods
  4. Meaningful choice:
    Gave away goods (avoid fight), fight or find another way.
1 Like

One Sentence:

  1. The player walks out of a canyon up to a cliff overlooking a village–the way down is blocked by two guards.

Where:
2. A cliff on the outskirts of a village.

Trying To Do:
3. Get past the guards and make your way to the village.

Meaningful Choice:
4. Defeat the guards or run until they stop giving chase.

  1. One sentence:
    The player reaches a village, is stopped by the soldiers and must save the village
  2. Where:
    On the village entrance
  3. Trying to do:
    save the prisoners without being detected, and stay a live.
  4. Meaningful choice:
    Attack all guards at once or stealth your way in.

One Sentence:
Get through the path to enter the mysterious cave where evil lurks

Where:
On an isolated path, far from town, where only few reside

Trying to do:
Defeat the evil minions who guard the cave and the path

Meaningful Choice:
Face all head on, battle a few at a time (most move in clusters) or escape from the sight of most and battle only the ones needed

PLOT TWIST:
A barrier has been put to protect the cave! You cant go inside if you dont get a guard’s id!

1 Like
  1. One Sentence:
    • The player follows a respectable Wuxue master into the woods to chase after a Villain.
  2. Where:
    • in the woods of Mount Evergrowth
  3. Trying to do:
    • defeat the enemies and catch up with the Villain Master
  4. Meaningful choice:
    • Player can choose to rescue Wuxue master and fall back or attack the villain.

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