Your Design For Your First Moment

  1. One Sentence:
    Player is trapped in the bandit camp and must defeat the Bandit Leader along with his cronies to escape.

  2. Where:
    In the center of the bandit camp.

  3. Trying to do:
    Defeat the leader and escape.

  4. Meaningful choice:
    Focus on the Bandit Leader or take out the two smaller enemies first.

2 Likes
  • One sentence:
    The player is crossing into Gang territory to defeat a certain goon, but it’s full of guards.
  • Where:
    At a fronf entrance of a small non-augmented gheto
  • Trying to do:
    Defeat the Goon, stay alive
  • Meaningful choice:
    He can either go full frontal assault, or maybe slip by the patrols, with the danger of being surrounded if he fails.

One sentence:
The player needs to rescue a cleric held captive in a shed with two doors, one guarded by two thugs, and the other guarded by a burly goon.

Where:
Small village

Trying to do:
Get in the shed and rescue the cleric.

Meaningful choice:
Which side to approach.

Here’s my idea:

  1. One sentence:
    The player wanders into a forgotten encampment where multiple specters wander, trapped in a mockery of life, and must find a way through them to get on with their adventure.

  2. Where:
    Deep in the forest that civilized people fear to enter.

  3. Trying to do:
    Get to the other side.

  4. Meaningful choice:
    Sneak through the specters, or attempt to exorcise them.

Thanks for sharing everyone, lots of great sounding moments outlined here!

One sentence:
One foggy morning, the player happens upon a small camp of bounty hunters.

Where:
Outskirts of a small village.

Trying to do:
Speak with a fugitive in the village who has been deemed an enemy of the local lord.

Meaningful choice:
You, the player, can risk life and limb to take out the bounty hunters, or bypass them, avoiding the one keeping watch along the road. You’ve been led to believe the fugitive is a good person, unjustly accused by the lord, but you don’t actually know. If you spare the bounty hunters, you may find yourself having to fight them later in order to protect the fugitive. If you kill the bounty hunters, you may find that the fugitive is actually deserving of arrest and realize you murdered people who didn’t deserve to be.

2 Likes

One sentence:

The player wakes up and finds himself tied up and, in a cabin cell, he must break free, and kill the guards and find out what is happening.

Where:
In a prison cell in an area where captives are held temporarily until they are moved to other facilities.

Trying to do:
Finds sharp stone, cut the ropes with it, kill the guard holding the key, by cutting his throat when he stands next to the cell with his back turned, take his key. Unlock the gates, kill all the guards.

Meaningful choice:
Try to pick off as many guards as he can by a sneak attack(stealing first guard’s uniform), to make defeating them all easier.

  1. One sentence
    • The player is in commute home, a band of rouge soldiers ambush them.
  2. Where
    • The player is traveling down a heavily wooded path.
  3. Trying to do
    • Survive the ambush and kill the leader.
  4. Meaningful choice
    • Kill the leader first or worry about the lackeys
1 Like
  1. One sentence:
    Player is helping local community by transporting food and medicines to the village and is stopped by enemies.
  2. Where:
    Somewhere on the road.
  3. Trying to do:
    Protect the goods
  4. Meaningful choice:
    Gave away goods (avoid fight), fight or find another way.
1 Like

One Sentence:

  1. The player walks out of a canyon up to a cliff overlooking a village–the way down is blocked by two guards.

Where:
2. A cliff on the outskirts of a village.

Trying To Do:
3. Get past the guards and make your way to the village.

Meaningful Choice:
4. Defeat the guards or run until they stop giving chase.

  1. One sentence:
    The player reaches a village, is stopped by the soldiers and must save the village
  2. Where:
    On the village entrance
  3. Trying to do:
    save the prisoners without being detected, and stay a live.
  4. Meaningful choice:
    Attack all guards at once or stealth your way in.

One Sentence:
Get through the path to enter the mysterious cave where evil lurks

Where:
On an isolated path, far from town, where only few reside

Trying to do:
Defeat the evil minions who guard the cave and the path

Meaningful Choice:
Face all head on, battle a few at a time (most move in clusters) or escape from the sight of most and battle only the ones needed

PLOT TWIST:
A barrier has been put to protect the cave! You cant go inside if you dont get a guard’s id!

1 Like
  1. One Sentence:
    • The player follows a respectable Wuxue master into the woods to chase after a Villain.
  2. Where:
    • in the woods of Mount Evergrowth
  3. Trying to do:
    • defeat the enemies and catch up with the Villain Master
  4. Meaningful choice:
    • Player can choose to rescue Wuxue master and fall back or attack the villain.

One sentence :
The player must convince the villagers standing in front of the gates to let her/him through to defeat the evil king. The villagers think that there king is pure and just and never makes a wrong decision

Where : At the fort’s entrance

Trying to do : Kill the villagers or persuade them to let you through.

Meaningful choice : You could kill the villagers if the conversation goes south but then you would be shunned by your clan and later kicked out for harming innocent civilians OR you could make them see how there king is using them as a tool and masquerading his appearance to achieve his goals.

1 Like

Hi. Here i go;

  1. One sentence:
    The player tries to get passed the guards to go to the next town

  2. Where:
    Guards are located in the town’s square

  3. Trying to do:
    The main goal is to go to the next town

  4. Meaningful choice:
    There are two options; the player either sneaks around the guard’s or has to fight through his way but that might alarm more guards

Design a First Moment:

  1. One sentence:
    A few hours after sunset, a band of 8 hollow souls emerges from the fields. They spread out singly or in groups of two and attack the locals. Not long after the fighting begins, a fire starts in one of the houses and unless put out, it will spread through the town. For each hollow soul the PCs kill, the townsfolk kill two of them. The PCs should not fight more than 1 hollow soul at a time. Give Fortune to the first character who takes action to protect the community.

  2. Where:
    A farm community, close to Urtigueira. Quite small, home to a few dozen people who make their living tending to travelers passing through, who are growing less and less common. Wheat fields surround the community for miles.

  3. Trying to do:
    Defeat the hollow souls, stay alive, save town from fire

  4. Meaningful choice:
    Attack all Hollow souls at once or lure individuals away / Let the city burn or help the townfolks to cease the fire

1 Like
  1. One sentence:
    The player starts at a village, he has 3 posible paths, in every path there is something different.
    path 1: a bunch of guards
    path 2: a really strong guard
    path 3: 2 weak guards
  2. Where
    The village and all the 3 possible paths
  3. Trying to do:
    He needs to leave the village because it has been haunted
  4. Meaningful choice:
    Choose whatever path will take him out of the village (he chooses what to fight)
  1. One sentence:
    The player wants to kill ‘Boss’ for an old revenge. He/She comes to his area protected by different layers of soldiers.

  2. Where :
    On the Boundaries of his(Boss) territory

  3. Trying to do:
    Reach the boss and kill

  4. Meaningful Choice
    The player can try to escape without fighting with some of the soldiers. But he must have to fight with some of them.

  1. One Sentence :
    A guard slumps, dead, at your feet, close by you hear the voice of more guards, you must escape, but where to?

  2. Where :
    Outside a small village

  3. Trying to do :
    You don’t know, you just got here, escape seems best.

  4. Meaningful choice :
    The player can run or fight.

1.One Sentence:
You are on your way to the village injured after a fight with a couple of enemies in the forest, when you happen to stumble upon a villager be attacked by a enemy.

2.Where:
In the forest close to the village gates

3 Trying to do:
Trying to get back to the village to recover

4 Meaningful choice:
The player can either ignore the situation and go to the village to recover or rescue the villager.

Privacy & Terms