Your bug when you can shoot the exit... why that fix?

Just wondering because when you mentioned it I paused and fixed it with the project settings so that my weapon would not interact with the interactable? I could see this be an issue later on if the intent was for you to have to shoot something to do something but did not feel that was the plan.

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Thank you!
This seems like a better fix, otherwise when you add anything else to the Interactables layer, you will have to compare tags again.

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