This is continually setting the Velocity every frame. You can just set it on Spawn and forget about it.
void Start()
{
PlayerMovement player = FindObjectOfType<PlayerMovement>();
Rigidbody2D myRigidBody = GetComponent<Rigidbody2D>();
float xSpeed = player.transform.localScale.x * bulletSpeed;
myRigidBody.velocity = new Vector2(xSpeed, 0f);
}