XYZ axis not based on rotation of object

I noticed that when Rick rotates an object, his XYZ axis does not change with the object, making it easy to move items around based on the plane, and not the object.

My XYZ seems to be a per-object, and makes it harder to quickly move things around after duplicating them, and wanted to know what step I missed.

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Hi JereTR, there’s a setting at the top that toggles the pivot point from global and local. In global the object will move around in world space like Rick’s in local mode it will move around the objects orientation in space.

Hope that helps!

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This was it. Thank you very much!

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