I would like to use XML file as database for game text content.
I have found in UE4 documentation class FXmlFile for parsing XML files. It works great. Problem occurs when I want to package my project and can no longer use absolute file paths.
How do I determine the path to packaged XML file for method FXmlFile::LoadFile()? Are XML files even used for UE projects? I was surprised that I could not find an answer with google.